Clumsy pathfinder 2e

Lizardfolk reach physical adulthood at age 15 and live up to 120 y

Clumsy. Condition. Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. I'm looking into playing Pathfinder 2e, so I started making a character to learn the systems and to play, and decided on a Strength Monk revolving around raw power and no-selling enemy attacks. What I have so far is a Human with the Versitile Heritage and Natural Ambition Ancestry Feat, and for class-feats, Mountain Stance and Ki-StrikeBulwark. Source Core Rulebook pg. 274 4.0. The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. Bastion Plate, Fortress Plate, Full Plate, Gray Maiden Plate, Hellknight Plate, O-Yoroi.

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Lizardfolk reach physical adulthood at age 15 and live up to 120 years. The average lizardfolk stands 6 to 7 feet tall, but grows throughout their lifetime, gaining strength and size with age. Known among themselves as iruxi, lizardfolk are raised communally from the moment they break from their shells.Construct. A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based ...Constrict [one-action] Source Bestiary pg. 342 The monster deals the listed amount of damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.Clumsy is a condition that affects your movements and makes them inexact. It has a value that affects your Dexterity-based checks and DCs, such as AC, Reflex saves, ranged attack rolls, and skill checks.The qualifying conditions are clumsy, drained, enfeebled, frightened, sickened, and stupefied. If you hit such a foe, you gain a +1 circumstance bonus to skill …Enfeebled. You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks. You're physically weakened.Pathfinder 2nd Edition: Conditions Cheat Sheet. by. sophicandle. A short cheat sheet of all the conditions listed in the Pathfinder 2E Core Rulebook.A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature. Recall Knowledge - Undead ( Religion): DC 21. Unspecific Lore: DC 19.Magic and science that can warp bone and twist sinew are all too common on Golarion. Fleshwarps are those who have been permanently altered by such methods—sometimes a sapient being created whole cloth from inanimate flesh, but often a victim unwillingly transformed by strange energies or sadistic creators. The ancestry name “fleshwarp” is …Tengu. Tengus are a gregarious and resourceful people that have spread far and wide from their ancestral home in Tian Xia, collecting and combining whatever innovations and traditions they happen across with those from their own long history. Tengus are survivalists and conversationalists, equally at home living off the wilderness and finding a ...Price 150 gp. Usage etched onto a weapon; Bulk —. This rune turns weapons into instruments of peacemaking. Activate [reaction] command (mental) Trigger You damage a creature with a pacifying weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a –2 penalty to attack rolls on any ...Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties. If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage. Once your damage die is rolled, and you’ve applied any modifiers, bonuses, and penalties, move on to Step 2.Conditions. Source Core Rulebook pg. 618 4.0. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything ... Frightful Presence ( aura, emotion, fear, mental) 30 feet, DC 22Pain Starvation A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes quickened. Bomb. Source Core Rulebook pg. 629 4.0. An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Acid Flask, Aether Marble, Alchemist's Fire, Alignment Ampoule, Bioluminescence Bomb, Blight Bomb, Blightburn Bomb ...Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. ... In Burning Dawn #2-11: The Pathfinder Trials #2-12: Snakes in the Grass ...You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost.

Aid [reaction] Trigger An ally is about to use an action that requires a skill check or attack roll. Requirements The ally is willing to accept your aid, and you have prepared to help (see below). You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn.Source Treasure Vault pg. 217 1.1. Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. The combination weapons table lists the ranged weapon statistics first and the melee weapon statistics indented beneath ...Enfeebled stacks can be reduced by Restoration, a level 2 spell on all non-arcane spell lists. Clumsy: Mostly caused by spells and Encumbered. This is the ranged-debuff counterpart to Enfeebled, imposing a -1 status penalty to ranged attack rolls, AC, and other dex-based checks. Source Secrets of Magic pg. 236 1.1. Archetype Soulforger. Prerequisites Wisdom 14, or ability to cast divine spells. You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below). When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. Crushing Item 3 Source Grand Bazaar pg. 42 Price 50 gp Crushing (Greater) Item 9 Source Grand Bazaar pg. 42 Price 650 gp Your critical hits leave the target clumsy 2 and enfeebled 2 until the end of your next turn.

5 Ranks: A successful DC 20 Fly check allows you to make a 45-degree turn without sacrificing movement.. 10 Ranks: A successful DC 30 Fly check allows you to ascend at a 45-degree angle at full speed.You treat falls after midair collisions as 10 feet shorter with a successful DC 10 Fly check, plus 10 feet for every 10 points by which you exceed the DC.In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. Their empires contained countless mortal slaves treated as little more than cattle. Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic. …

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. A titan mauler barbarian with a d12 weapon is dealing on aver. Possible cause: Giant Instinct. Your rage gives you the raw power and size of a giant. This does.

I'm looking into playing Pathfinder 2e, so I started making a character to learn the systems and to play, and decided on a Strength Monk revolving around raw power and no-selling enemy attacks. What I have so far is a Human with the Versitile Heritage and Natural Ambition Ancestry Feat, and for class-feats, Mountain Stance and Ki-StrikeEnfeebled. You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks. You're physically weakened. Pathfinder 2E Sheet overview (April 2023) Contents. 1 The Basics. 1.1 Adding the Character Sheet to a Game; 1.2 Sheet Features. 1.2.1 General; 1.2.2 Auto Calculations; ... Carrying more weight than your encumbered value causes your character to suffer from being Clumsy 1 and have a penalty of 10 feet to their speed. Archives of Nethys - …

A Reddit user shares their tips and advice on the common and common-but-not-so-common conditions in Pathfinder 2e, such as flat-footed, frightened, hidden, undetected, concealed, and more. Learn how to apply and remove these conditions, and how they affect your AC, hit chance, crit chance, and movement.Fascinated. Source Core Rulebook pg. 619 4.0. You are compelled to focus your attention on something, distracting you from whatever else is going on around you. You take a –2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are related to the subject ... Price 4 gp; Bulk 3 Bulk, 5 light; Money Left Over 11 gp. Armor hide armor. Weapons 4 javelins. Gear adventurer's pack, grappling hook. Options greataxe (2 gp), greatclub (1 gp), greatsword (2 gp), or battle axe and steel shield (3 gp)

Spell List elemental. Bloodline imperial. These creatures, known as “spore mounds,” discharge clouds of toxic spores from their bodies when struck in combat. In semiarid deserts, shambler-like plants called tanglethorns dwell amid sagebrush and rock formations; they resemble bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their attacks.Act Together [one-action] [three-actions] You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 ... Clumsy. Your movements become clumsy and inexact. Clumsy Conditions. Source Core Rulebook pg. 618 4.0. Dec 11, 2013, 02:01 pm. "Suppress Charms and Compulsions" (Level 2) (from Pathfinder Companion: Andoran, Spirit of Liberty) should remove a magical stun in effect since it is a compulsion. It also protects from stun (and other compulsions) by giving a +4 morale bonus. Apart from that "Heal" and "Break enchantment" should also work but cost ...Price 150 gp. Usage etched onto a weapon; Bulk —. This rune turns weapons into instruments of peacemaking. Activate [reaction] command (mental) Trigger You damage a creature with a pacifying weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a –2 penalty to attack rolls on any ... Enfeebled stacks can be reduced by Restoration, a level 2 It is important to ensure that there is always adequate transmission fluid. Transmission fluid leaks are a very common problem and regularly checking the fluid is the easiest way to determine if a leak is present. If transmission fluid is l... Enfeebled stacks can be reduced by RestoratiSpell 3. You tap into the target's inner heroism, granting itA short cheat sheet of all the conditions listed in the Pathfi Bulwark. Source Core Rulebook pg. 274 4.0. The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. Bastion Plate, Fortress Plate, Full Plate, Gray Maiden Plate, Hellknight Plate, O-Yoroi.2019-ж., 3-окт. ... Pathfinder Roleplaying Games · Pathfinder 2.0; PF2 Effects/Conditions. STAR ... [Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 ... Clumsy always includes a value. You take a statu 5 Ranks: A successful DC 20 Fly check allows you to make a 45-degree turn without sacrificing movement.. 10 Ranks: A successful DC 30 Fly check allows you to ascend at a 45-degree angle at full speed.You treat falls after midair collisions as 10 feet shorter with a successful DC 10 Fly check, plus 10 feet for every 10 points by which you exceed the DC. When you use Debilitating Bomb, add the following to the list yo[Enemies must attempt a Reflex save. On aThe target is clumsy 1d4 and enfeebled 1d4 for 3d6 days. Ambie Nonlethal Attacks. Source Core Rulebook pg. 453 4.0. You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying ). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a ...Fly [one-action] Requirements You have a fly Speed. You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don’t take falling damage.